

It gives you access to 2 teleport skills (Backlash, cloak and dagger) and Vampiric hunger as scoundrel/hydro (+50% lifesteal).īe aware that if you intend to sustain tank through lifesteal, you will be suspectible to negative status effects (since it's only lifestealign when one of yoru armour types is depleted). If you struggle with mobility, consider a 1-2pt dip into scoundrel. Divinity Original Sin 2 Builds - Glacial Guardian and the Summoner of Sparks Death Knight Use Necromancer and Warfare Skills to overwhelm your enemies while you heal yourself through damage. I'd recommend maxing necromancy, taking 1 pt in hydro and just enough in warfare to unlock skills you want to use. If you go shield, it takes longer before lifesteal does anything.

Remember that lifesteal first has an effect when you're at less than 100% hp.

It also opens up for vampiric hunger (requires 1pt scoundrel) and cleanse wounds (requires 1 pt warfare), both of which are godo ways to increase yoru survivability

Armour of frost is also a handy skill to have on your own guy. This character can focus purely on strength and secondary points, like Constitution to survive longer or wits for crit +initiative. I'd splash a single point in hydro, just so you can get the blood rain yoruself. They scale purely with their related school points, Midnight oil has no scaling, and slows even through magic armor, Teleportation does Damage but it's main utility of displacing an enemy is worth picking up anyway. The Death Knight Build is one that many players playing Divinity Original Sin 2 enjoy and the Eternal Warrior version of it works fantastically By maximizin. Most of yoru necro skills and warrior skills requires the enemy to have no physical armour to shine. I wasn't impressed by Raining Blood + Blood Sucker, especially when I already have 50% leech. Spread Your Wings for mobility since you ignore terrain and can chain it a few times. I use Battle Stomp and Chicken Claw for disables, but we also have other characters with more knockdowns. Bloated Corpse and Bone Widow for great damage and another way to split aggro. Eternal Knights 4P Build Time stamps & more informations below Two-Hander Build for Beast and Fane or any Humans and Dwarves. Shackles of Pain helps drop enemy aggro since they usually don't want to kill their allies. Living on the Edge for surviving through burst, Death Wish at the same time if you wanna fuck some bitches up. Popping Enrage for a guaranteed crit gives huge leech. You need a support character to occasionally give you armor if you're fighting enemies with a lot of disables. With points in Necromancer, the leech is significant and ends up being my main source of defense as long as there isn't huge burst damage or a ton of enemies attacking at once. Might be worth it.I've had good success with a 2-hander on tactician, but I'm maybe only halfway through act 2 so it probably gets harder. One point in rogue/archer does give you mobility skills, but you have two from Arms already - Phoenix Dive and Battering Ram. If you did not repair the soul forge, his allies will include Death Knights. But if you have mages summoning minions to act as meatshields, I would pick it at level 5. The Trifes opening move will be to summon some friends. Double AP recovery for halved health - probably after your talents and resistances make you godlike. I'd pick it, but it's somewhat of a stylistical choice. With enough essences/rubies, you don't even need Weather the Storm. I really love the Death Knight class in most games (and especially in WoW - even though I dont play the. Weather the Storm + elemental resistance gear gives you immunity to all elements (except Tenebrium, which is super rare). Leech + Comeback Kid makes you immortal in melee combat. Living Armour is amazing with a high dps Macro warrior, you. Talents: Lone Wolf, Executioner, Living Armour, Opportunist. Max Warfare, then 2 handed, 2 points in Scoundrel for Adrenaline and Cloak and Dagger, 2 points in Poly and 4 points in Necro, then go to 5 Poly late game. Then alternate between Con and Speed, whichever you like. My Death Knight build is: Max str, then wits with memory as needed. Kind of a bonus, but knights really lack in mobility. Last place would be the armor skill that lets you move better in heavy armor. Man-at-Arms (your skills + a good talent), Tenebrium (damage), Bodybuilding (resistance to CC), Willpower (resistance to CC).
